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BLAINE GRABOYES: BRINGING A VIP EXPERIENCE TO GAMERS | CASUAL CONNECT VIDEO

Blaine helped create and launch GameCo in 2015 – though for the past 20 years, he has been producing video games and constantly flexing his creativity with a wide variety of platforms. He’s also worked with mobile and specialty technology like set-top TV and DVD systems. He believes so deeply in GameCo that he helped self-fund the concept with his partners for two years.

http://www.gamesauce.biz/2017/07/10/blaine-graboyes-casual-connect-video/

Wall Street execs see plenty of positives in gaming industry

Money talks, and when those who handle the money talk, casino leaders listen.

Such was the case last week when four experts gave Wall Street’s perspective of the gaming market. The presentation was part of GameOn, a two-day conference for casino gaming operations executives across the country, sponsored by the gaming company AGS and held at the MGM National Harbor in Maryland.

http://www.cdcgamingreports.com/commentaries/wall-street-execs-see-plenty-of-positives-in-gaming-industry/

There’s a Betting on Esports Conference in London this September…

GameCo CEO Blaine Graboyes will be speaking on the casinos panel, and will also be available to chat to with a stand in the exhibition area. Millennial is amongst the leaders in the space in Vegas in regards to hosting esports events; and the company has already hosted tournaments for Call of Duty and Madden.

http://www.esportsinsider.com/2017/06/theres-betting-esports-conference-london-september/

Skill-Based Games Off Caesars Casino Floors in Atlantic City, But Still On Caesars’ Mind

The first GameCo skill-based slots appeared on the floor of Caesars, Bally’s, and Harrah’s back in December. For the past six months, Danger Arena was available for Atlantic City customers to try out. A second game, Pharaoh’s Secret Temple, rolled out shortly after that. GameCo is one of the brands at the forefront of the skill-based gaming market.

https://www.njgamblingsites.com/7831/caesars-vgm-gameco-committed/

GameCo installs skill based gambling games at Foxwoods

The industry pioneer, GameCo, Inc., announced on Monday that they had recently deployed half a dozen video game gambling machines (“VGM”™) at Foxwoods® Resort Casino in Mashantucket, CT. GameCo made history in the fall of 2016 when they placed the first-person action video game “Danger Arena” is several Caesars Atlantic City properties. The most recent move was the company’s second deployment and their first venture into tribal gaming.

https://news.worldcasinodirectory.com/gameco-installs-skill-based-gambling-games-at-foxwoods-46921

The Casino Gaming Industry – A Generational Perspective:

As a second generation gaming executive, I have witnessed incredible changes in the casino gaming industry. While these changes have often been difficult for me to fully take in and comprehend, I think they can be best understood by taking a long view of how the casino industry has evolved.

https://imgl.org/sites/default/files/media/publications/casinogamingindustry-generational_wichinsky_agl_spring2017.pdf
*Also in print issue

Tech Bytes: Video game gambling machines

The maker of the world’s first video game gambling machine is hoping to get into the Canadian market after their debut in Atlantic City. Blaine Graboyes, CEO of GameCo, says casinos are eager to diversify their offerings to reach an audience of gamers.

GameCo to develop new skill-based gambling video game based on Star trek

GameCo Inc., creator of the world’s first video game gambling machine (VGM™), has announced that it has entered into a license agreement with CBS Consumer Products and will now develop a new skill-based gambling video game based on the iconic pop culture phenomenon, Star Trek.

http://www.gamingtoday.com/industry/video_casino/article/66852-GameCo_to_develop_new_skill_based_gambling_video_game_based_on_Star_trek

Blaine Graboyes: The Secret To Harmonizing Creativity And Business

Blaine Graboyes is a trailblazing digital producer and game designer. Not only has he developed award-winning entertainment for industry giants like Disney, Sony Pictures and DreamWorks, Blaine is also the mastermind behind the world’s very first video game gambling machine. Today he reveals how to maintain our native state of playfulness and creativity in the fast paced realms of business and technology. He also squares off with casino industry stereotypes, and talks about the exciting projects he’s working on next.

https://www.thepowerofstaying.com/thepowerofstaying/2017/3/29/pos004-blaine-graboyes-the-secret-to-harmonizing-creativity-and-business

GameCo, Inc. to develop video game gambling machines based on ‘Vikings’ and ‘Hang ‘Em High’

Under license from MGM Interactive, GameCo, Inc. has announced the company will be developing games for its Video Game Gambling Machines (VGM) based on the hit television drama series, “Vikings” and the legendary Western film “Hang ‘Em High.”

https://www.gamingtoday.com/article/66037-GameCo_Inc_to_develop_video_game_gambling_machines_based_on_Vikings_and_Hang_Em_High

TSR Newsletter Main Report

Another company bringing skill gaming to the London mega-show and presenting from the AMD booth (the high-end performance embedded processor company, powering many of the digital gaming machines in the market) was GameCo. The game developers showed ‘Danger Arena’, the world’s first video game gambling machine (called a ‘VGM’). The system combined a mounted gamepad, with the player wagering their progress through the game and amassing points that can be turned into real money. The representatives of the company that spoke with the Stinger Report confirming along with the first installation, games were also actually live at Harrah’s, Bally’s, Caesars, and Tropicana in Atlantic City.

http://campaign.r20.constantcontact.com/render?m=1103295952658&ca=3255ef11-62ae-4fb6-acf0-351349f8ffe6

Here’s what’s next in video game gambling in AC

It started with Danger Arena – a “first-person action game” in the realm of Call of Duty.

Next came Pharaoh’s Secret Treasure – a “Match 3 game” a la Candy Crush.

Next month, the latest in video game gambling offerings at Atlantic City casinos will be “Nothing But Net” – a basketball shooting game.

http://www.northjersey.com/story/news/business/meadowlands-matters/2017/02/24/heres-whats-next-video-game-gambling-ac/98366120/

Caesars introduces skill based gaming to their properties

Vanessa Arteaga sat at the “Danger Arena” game at Harrah’s Atlantic City with a controller in hand, shooting at robots as they jumped from behind walls. With each successful shot, the robot burst into an orange plume of flames. But Arteaga wasn’t just playing a video game. She was gambling. Harrah’s debuted the country’s first skill-based gambling machine, developed by GameCo Inc., on Wednesday, the latest attempt by an industry to attract younger gamblers by offering them something outside the scope of traditional slot machines.

http://www.pressofatlanticcity.com/news/breaking/caesars-introduces-skill-based-gaming-to-their-properties/article_f71b71a4-615e-5ad0-b62a-44e59396aed2.html

Putting it all on grey. The casino industry may be too risk-averse to lure in younger customers.

SHORTLY after Mark Frissora took over as chief executive of Caesars Entertainment last year, he paced the floors of his American casinos, with their rows and rows of idle slot machines, and grasped the scale of the existential threat that faces his industry. Casino customers are ageing, and younger people have little interest in taking their place. Mr Frissora called on his company to brainstorm a new “casino within a casino” to draw in millennials who grew up playing video and mobile-phone games.

http://www.economist.com/news/business/21708278-casino-industry-may-be-too-risk-averse-lure-younger-customers-putting-it-all-grey

Top 10 takeaways from the 2016 Global Gaming Expo (G2E) in Las Vegas

Everywhere you looked at last week’s annual Global Gaming Expo (G2E), there were smiles and laughter. And the blissful mood wasn’t just because the thousands of attendees and nearly 500 exhibitors were in Las Vegas with an array of after-hours “networking” parties to choose from, although that certainly helped. No, the folks at G2E, including yours truly, were in a jovial state all week because it was clearly evident that the gaming industry is in a bona fide state of evolution and growth.

http://garytrask.casinocitytimes.com/article/top-10-takeaways-from-the-2016-global-gaming-expo-g2e-in-las-vegas-65584

Skill plays

In the coming weeks, an Atlantic City casino is likely to be the first in the nation to host a new kind of slot machine—an arcade-style, first-person shooter game called Danger Arena. Produced by startup slot-maker GameCo, Danger Arena doesn’t look like your typical slot machine. It is housed in what looks more like an arcade console than a slot cabinet. It has an Xbox-style controller.

http://ggbmagazine.com/issue/vol-15-no-10-october-2016/article/skill-plays

In pursuit of a winning strategy: Getting millennials to gamble

Picture a slot machine on a casino floor in Las Vegas. Sound effects blaring, lights flashing, graphics dancing across the screen. Maybe it’s “The Hangover” machine, where quotes from the movie pop up with each spin and the reels are filled with the film’s characters alongside images of a hospital bracelet, a satchel and a chicken. Oh, look! Five Mike Tysons in a row!

http://www.travelweekly.com/Travel-News/Hotel-News/In-pursuit-of-a-winning-strategy-Getting-millennials-to-gamble

GameCo aiming for true skill gaming

It’s no secret that slot floors have been looking for something to reinvigorate the market, to bring in younger players and somehow keep them at machines the way the more traditional slot player has been. Blaine Graboyes, GameCo CEO, has something quite different to what we have seen so far up his sleeve.

Read more here