A recent survey conducted by the Pew Research Center has found that women are becoming more engaged with video games than men. Researching technology device ownership in 2015, the survey evaluated the popularity of console ownership in the USA, amidst the popularity of a variety of technological gadgets in the process. Results shown in the […]
GameCo’s proprietary arcade-style cabinets balances player skill with patented game design,
while maintaining the same return to players as traditional slot machines.
• Single Player / Multiplayer World
• Player’s Skill Determines Payout
• Same “Return To Player” As Slots
• Runs On Existing Slot Platforms
• Built Under GLI #11 v2.1 Standards
“Attracting gamers to the casino floor is the most critical issue facing gaming destinations today and GameCo is delivering the solution casinos need to engage this demographic. Our VGMs are the natural evolution of the slot machine. We have created a truly state-of-the-art experience that speaks directly to the nearly 93 million adult Americans that play video games.”
– Blaine Graboyes, GameCo CEO
MEET THE TEAM
Blaine Graboyes, CEO
Blaine is an award-winning Executive Producer and Game Designer with nearly twenty years’ experience developing digital entertainment. He has produced over 4,000 projects for world-renowned entertainment, business, and fine arts clients such as, Blizzard Entertainment, Ubisoft, DreamWorks, Mattel, Sony Pictures, Disney, WeeWorld, Nickelodeon, Rinksters, LeapFrog, DIRECTV, Warner Bros., The Guggenheim and Whitney Museums, Nam June Paik, and Yoko Ono. His work has been recognized with numerous awards including an RIAA Platinum album and IGN Editor’s Choice Award. Blaine is an active member of the Producers Guild Of America (PGA), including serving as co-chair of the Guild’s highly successful Produced By: New York conference.
Cinnamon Booth, COO
Market leaders such as UEG Worldwide, Edelman, William Morris, and MTV have leveraged Cinnamon’s skills and experience to service prestigious clients as diverse as Microsoft, Citibank, e-bay, Unilever, Johnson & Johnson, TIAA-CREF, Mattel, Levis, Heinz, Intel, The US Army, Starbucks and Vivendi Universal. Cinnamon brings an executive level understanding of Brand Experience and Sponsorship Programing as well as a substantial background in Live Event production. She has worked with world class talent and produced programs in some of the world’s most iconic locations, including launching the World Series Of Videogames – the first worldwide esports event and first esports network broadcast.
Robert Montgomery, Chairman
For many years Robert has been an executive, investor and adviser for media, communications, and technology companies and the investment community. Robert oversees investment and consulting firm, First Maximilian Associates. Robert is the former chief executive officer of Achilles Media. Prior to this, Robert’s positions include President of the Americas for Fantastic Corp., Co-Founder and Chairman of Media Content plc and Managing Director for Europe and Asia Pacific at Kagan World Media. Robert has served as a Director on various public and private boards, and is Past Chair of the Board of Governors of the Ontario College of Art and Design.
Seth Schorr, Board Of Directors
Seth Schorr is Chief Executive Officer of Fifth Street Gaming. Fifth Street Gaming (FSG) owns and/or operates a number of Las Vegas gaming locations including Downtown Grand Las Vegas, the Lucky Club Casino and Hotel, Opera House Saloon and Casino, Silver Nugget Casino, Little Macau Ultra Tavern, and Siegel Slots and Suites. Schorr also is CEO of Downtown Grand Las Vegas, a 634-room hotel located in downtown Las Vegas. From 1991 to 1999 Schorr worked in various departments at the Golden Nugget Laughlin, Treasure Island Hotel & Casino and Mirage Hotel & Casino. At Wynn Resorts, Schorr served as Director of Interactive Gaming.
Angela Bernhard, Managing Partner
Angela is an award winning Executive Producer with a decade of experience producing film, entertainment, exhibitions and live events. Her entrepreneurial experience and strong leadership skills led to successful start ups and exits in the marketing and OEM industries. In 2005, focused on her passion for creativity, she founded Art Spirit Films, an independent film production company creating award-winning documentaries. Media and Art collaborative partners include CNN, The Weinstein Company, The Metropolitan Museum of Art, Morgan Spurlock’s Warrior Poets and Susan Sarandon. Additionally, as Chair of Exhibitions at The National Arts Club she develops and produces Fine Arts events and and gallery series, working with world-renowned artists such as Robert Wilson, Bentley Meeker and Ilya and Emilia Kabakov. As Managing Partner at The Gamer Agency, Angela oversees all aspects of business development, creative operations and production for the company’s slate of projects.
Richard Maryyanek – Vice President of Global Business Development
As Vice President of Global Business Development at GameCo, Maryyanek handles the licensing of I.P. and games, working with property holders, game developers and publishers, as well as the distribution of GameCo’s proprietary Video Game Gambling Machines (VGM™) throughout the world. Maryyanek has worked with leading marketing, branded consumer products, retail and entertainment companies for more than 25 years, managing marketing, research, sales, licensing, information technology and digital/social media.
Tommy Florio – Vice President of Sales
Florio, is a seasoned gaming industry veteran with more than 35 years of experience in both casino operations and gaming manufacturing. Florio has held executive level positions with Caesars Entertainment, Wynn Group, Penn – Argosy Group and tribal gaming venues in both the U.S. and Canada. From the manufacturer side of the gaming industry, Florio has held senior sales and development positions with Shuffle Master, TCS-John Huxley, Aristocrat, ISD, Amaya-Cadillac Jack and AGS.
Eli Weissman – Head of Production
Weissman, is an experienced manager, game designer and executive producer who has completed several successful launches for various products, including some of the largest video games releases in history. Weissman is the founder of Highline Games, a successful boutique game development studio and he was department head at both Rockstar Games and New York Times Television. He has also been also the managing director at multiple successful post-production facilities.
Patricia Morelli – Vice President of Regulatory and Product Compliance
Morelli oversees GameCo’s game product and licensing compliance activities and works directly with a number of worldwide gaming regulatory agencies, including state testing facilities and independent test laboratories. Morelli will also take a lead role in external customer relations for GameCo and play a pivotal leadership role in business development. Previously, Morelli spent 20 years in compliance positions at CG Technology, Bally Technologies, Inc., Shuffle Master and Anchor Games, holding key management positions including product compliance, regulatory compliance and project management.
Joe Galante- Vice President of Operations and Field Services
Galante has more than 26 years of gaming operations experience with both gaming manufacturers and a casino operator. At GameCo, Galante oversees the production, installation and maintenance of all products and is responsible for the strategy, planning and execution of manufacturing, procurement and service operations. Throughout his career, Galante has held management level positions with the largest gaming manufacturers in the world such as IGT, Bally Gaming and Aristocrat. He has successfully led departments such as slot manufacturing, installation and service, parts and finished goods warehouse and many more.
Mike Giancaspro, Product Manager
Michael brings over a decade of metal working, technical, and game design experience to the role of Product Manager at GameCo. He leverages these skills to identify and create solutions to help ensure that products are brought to market ready to perform in casinos across the country. Observant and passionate Michael continually seeks to expand his knowledge and take on the challenges of this exciting new career.
Crystal Castillo, Inventory Manager
With 8 years of retail management and experience in digital marketing, Crystal has had the opportunity to gain skills in fields such as operations, sales and merchandising. Successfully launching social campaigns for various companies, Crystal hopes to bring her wide variety of skills to her role as Inventory Manager and contribute to the global success of GameCo.
Jonathan Widro – Lead Developer
Jonathan Widro has had a wide and varied career developing websites, mobile apps and full fledged windows applications spanning gaming, ecommerce, social network, cartoons and corporate work . At GameCo, Jonathan brings together his love of technology with his passion for video games, helping to create a first-of-its-kind product to revolutionize the industry.
Anthony Litton – User Experience Engineer
Anthony brings years of varied experience to the role of lead UI/UX developer for GameCo. After a successful career in the Irish film industry, Anthony joined Rockstar Games in NYC and worked on every project from Grand Theft Auto: San Andreas to Red Dead Redemption, first as a dialog editor then as a writer, producer and VO director. After leaving Rockstar Anthony co-founded Highline Games to make premium games for mobile, creating games for clients like Amplify, EverFi and Yale University. Anthony brings his hard won problem solving experience in many fields to everything he does and loves nothing more than forging ahead in a fresh direction. He is delighted to have found a home at GameCo where he can create something new every day.
Nina Mirhabibi – Office Manager
Nina is a game designer and 3D modeler who benefits from being a graphic designer & illustrator over 10yrs. Her passion for storytelling and heritage has led her to begin her professional career as a researcher in iNK stories, working on 1979 the Revolution video game. Nina is a MFA graduate of Fine Arts and Technology program from New York Institute of Technology as well as Screenwriting and Game Design program of New York Film Academy. She is an active member of NYC ACM Siggraph and serving as one of the board of directors of this organization.
Danielle Rosenberg – Executive Assistant
Danielle has a degree in Business Management from Binghamton University, loves to learn, and is constantly acquiring new skills. A novice yogi, intermediate chess player, and expert crocheter, Danielle continues to build her knowledge in many areas. Danielle has been providing executive and virtual assistance to busy industry professionals for over six years. She loves the opportunity to work with fun people and challenges herself to make at least on person laugh every day.
Kevin Poretti – Software Engineer
Kevin is a recent graduate from Rowan University. There, he studied Electrical and Computer engineering. He worked at Lockheed Martin for about 2 years where he helped maintain the Oasis simulation component of the Aegis Weapon System. He has recently joined GameCo to help develop the various software components of the VGM.
Genaro Vallejo – Development Coordinator
Working previously as a Veterinarian and Beekeeper in Mexico, Genaro has experience in both science and medical studies, Trying to prove himself as a Game Developer, he managed to translate those skills in a more creative environment. In just one year as an student on New York Film Academy for Game Design, he has managed to work as Level Designer in SwingStar, a Virtual Reality Game for Oculus Rift and Gear VR, he also has produced several other games in a short span of time, resources and team members, such as Climaniacs and Borders. A hard worker, motivated and with an strong sense of observation, Genaro’s goal is to break boundaries through tactics and good ideas.
Ben Fong – Hardware Engineer
Ben Fong has been involved in multiple startup tech companies in websites doing Quality Assurance, as well as exposure working in various aspects of the video game industry, whether it’s retailing, software development, or hardware designing. He is a gaming enthusiast that loves tinkering with hardware such as building and designing arcade controllers, performing modifications and customization to gaming console systems, as well expressing his love for video arcade games and hardware. Ben is currently actively involved in the Fighting Game Community for 9 years participating and traveling to other tournaments as a competitive player, event coordinator, and building/designing arcade sticks for players alike. He’s been featured in a gaming documentary – The Lost Arcade, which talks about how the arcade scene flourished in Chinatown fair, located in New York City.